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Release Notes for 2/14/2017

~ yay ~, for Equestria!

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(#1) Napisano 15 lut 2017, o 02:14

Release Notes for 2/14/2017

[ SERVERS ]

– Reduced per-client memory use by sharing network buffers.

– Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)

– Added a better error message for clients explaining the too many entities on the server error.

– Added more functionality for community log address integration.

– Log address can now be sent an 18-character prefix before every log packet text

– logaddress_add_ex command will use a unique prefix token per instance for the added log address

– logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string

– Added a message for “killed by the bomb” to the logs.


[ MISC ]

– Teams can now vote on team issues independently.

– Fixed sleeves interpenetrating gloves

– Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.


[ OSX ]

– Fixed CSM boundary artifacts on Iris based Macbook pro.


[ MAPS ]

– Overpass

— Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above


– Cobblestone

— Removed support beam in drop room which blocked line of sight to drop/door


– Nuke

— Fixed see-through gap when jump-peeking from CT spawn towards Mini

— Fixed various bugs reported on CSGOBugTracker.com


– Cache

— Fixed model fade distance on truck in CT spawn




Źródło: http://blog.counter-strike.net/index.php/2017/02/17936/
PASSION! Już wkrótce :happymeat:
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