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Release Notes for 5/4/2016

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(#1) Napisano 5 maja 2016, o 03:44

Release Notes for 5/4/2016

[MISC]

– Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!

– Fixed a bug allowing community servers to override certain game files.

– Added support in vbsp for clip brush textures with different material types.

– Added CS:GO in-game blog localization for Finnish.

– Significantly reduced holiday cheer.

– Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration

— With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.

— With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.

— cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.

— The further the shot is into the spray sequence, the more red the circle will be.


[AUDIO]

– Increased radius of c4 disarm sound

– Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play


[MAPS]

Cache

— Visibility improvements based on color-blind player feedback

— Texture improvements

— New vent models

— Added subtle markers for grenade throws (thanks James Bardolph)

— Added plant-zone decals to Bombsite B

— Added graphic for “Sun-room” (thanks Thurnip)

— Fixed fade distance on crate in checkers

— Fixed weapons being irretrievable under vent

— Fixed all known bomb-stuck spots

— Fixed an exploit involving flashbangs from mid into checkers

— Fixed pixelwalks at mid, T-Spawn, A main, A site

— Improved .nav mesh (thanks p_NM)


Nuke

— Improved accuracy of grenade clips on metal containers

— Clip brushes now play the correct material type footstep sound

— Performance optimizations

— Removed crate stack from CT side

— Removed railings outside HUT

— Removed railings at top of Heaven ladder

— Lowered ambient soundscape volumes

— Door opening and closing predictability fixed

— Improved .nav mesh (thanks Bez)

— Fixed +use interaction through tool or clip brushes

— Fixed double doors being blocked by their sibling door being blocked by the player




Źródło: http://blog.counter-strike.net/index.php/2016/05/14273/
PASSION! Już wkrótce :happymeat:
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