Nazwa Serwera | Adres IP | Monitor | Mapa | Gracze | Status | |||
---|---|---|---|---|---|---|---|---|
![]() | ![]() | 145.239.236.245:27015 | ![]() | de_nuke | 26/32 | ![]() | POŁĄCZ | |
![]() | ![]() | cs-lamers.com | ![]() | 10/124 | ![]() | POŁĄCZ | ||
Na naszych serwerach napierdala obecnie 26 graczy, maksymalnie może grać ich 32. Daje to zapełnienie rzędu 81.25% :-) |
[UI]
– Adjusted Spectator Graphs: Replaced HSP and economy stats with Enemies Flashed and Utility Damage.
– Added main menu UI to register for a new beta.
[MAPS]
– Tulip
— Various bug and exploit fixes
– Mirage
— Vandalism
– Moved Nuke to the Active Duty map group.
– Moved Inferno to the Reserves map group.
[OPERATION WILDFIRE]
– Updated a Wildfire mission (YOINK!) for the bonus condition to use Santorini instead of Nuke.
[SDK]
– demoinfogo tool code is now available on GitHub and no longer ships as part of SDK.
— https://github.com/ValveSoftware/csgo-demoinfo, patches welcome.
– demoinfogo includes a GitHub fix for PlayerInfo being retrieved with wrong Entity if players reconnect during the match demo (Thanks rchh!).
[COMMUNITY SERVERS]
– Changed default value for cvar sv_quota_stringcmdspersecond=16 to make community servers that don’t actively configure this setting run with a more conservative command rate limit.
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